Works in Progress
BEASTS is a hybrid XR performance that follows a diasporic narrator navigating the streets of Seoul and Los Angeles, haunted by visions of herself and others as gwoemul—chimeric creatures from Korean mythology, part-human and part-beast. A live performer and her digital double coexist in a physical theater and a reactive 3D digital world built in Unreal Engine, where the environment morphs in real-time, responding to live motion-captured movements. This interplay, live-streamed into the theater, blurs the boundaries between human and digital, real and imagined. Through shapeshifting as a survival strategy, BEASTS reimagines belonging and embodiment as fluid, ever-evolving constructs.

Developed as part of RSC Interdisciplinary Fellowship and as a Stanford Arts visiting artist. A Center for Unclassifiable Technologies and Experiences project.

COMPANY is a megagame that gamifies the experience of artists navigating institutional labyrinths and grappling with agency in the American arts industry. A large-scale simulation unfolding over the course of a day, Company combines tabletop role-playing, LARP, and wargames, immersing players in a five-act framework that begins as a hero’s journey but unravels into an unexpected series of reckonings. Players embody characters such as institutional creatures and disgruntled audiences to shifty investors, diehard anarchists, and independent artists. Navigating Kafkaesque scenarios, engaging in collaborative and cannibalistic gameplay mechanics, players confront what it means to be an artist and the systemic forces that shape their paths.

Developed as part of RSC Interdisciplinary Fellowship and as a Stanford Arts visiting artist. A Center for Unclassifiable Technologies and Experiences project.